Intel Software

DPC++ PROGRAMMING ON NVIDIA GPU

Date: Wednesday, July 22, 2020
Time: 9:00 AM to 10:30 AM PDT

Intel invites you to join the DPC++ Programming on NVIDIA GPU virtual workshop! Learn how Codeplay™ has collaborated with Intel® to deliver an open source DPC++ back-end implementation that provides support for Nvidia GPUs. We will present details of how developers can take advantage of this, and how support has also been added for the oneMKL BLAS library. The workshop will be from 9:00 AM to 10:30 AM PDT on Wednesday, July 22, 2020. Build, create, code & Innovate with oneAPI.

Abstract:

DPC++ provide developers with the ability to write standard C++ code for heterogeneous systems, and accelerate execution using a range of different processors including CPUs, GPUs and FPGAs.

Software developers can use this implementation to target Nvidia GPUs using any SYCL code, without any porting or special tricks required. If you have existing SYCL code, or if you are writing new SYCL code, you can compile it and target Nvidia GPUs without modifications.

Doing a hands-on exercise will help you to learn how to invoke the compiler to compile your code for Nvidia hardware using DPC++.

Speaker: Ruyman Reyes – Codeplay Software

Ruyman Reyes

Ruyman is a software engineer with background in High Performance Computing and extensive experience in programming models and heterogeneous platforms.

Speaker: Stuart Adams - Codeplay Software

Stuart Adams

Stuart Adams is a staff software engineer whose main interests are graphics, gameplay and engine programming. If it involves writing high-performance C++, he is into it!