With VR's ability to give a user an embodies sense of scale, this technology's use in the fields of architecture, engineering, constructions seems like a no brainer. However, that isn't quite the case. Although we are seeing great adoption in many areas, hurdles like cost of tech and production, usability and resolution, industrial readiness, and more are slowing wide spread adoption within the A.E.C. industries.
You'll come away with understanding of the tools & pipeline required for the data-aggregation and conditioning from Autodesk Revit*, 3DS Max* and Unreal Engine*
Rudy Cazabon received his Bachelors degree in Space Science (minor in Mechanical Engineering) from the Florida Institute of Technology with graduate studies in Aerospace and Astronautics from Georgia Tech and Management Science from Stanford. Rudy has served as engineering manager and architect on projects such as Autodesk 3DS Max*, Havok StudioTools* and more. Rudy has extensive experience 3D graphics, VR, and computer vision and is an active volunteer in STEM K-12 programs and participates in academic venues such as ACM Siggraph.