If you’re a graphics application engineer, this is a do-not-miss session. Find out how a free, open-source dev tool can help you improve the features and performance of your volume rendering applications on Intel® processors.
Volume rendering is a useful technique for visualizing 3D spatial data and for creating high-quality visual effects such as smoke, clouds, fog, computational fluid dynamics, MRIs, and seismic data.
This session introduces the Intel® Open Volume Kernel Library, a collection of high-performance volume-computation kernels that supports multiple volume types—structured, VDB sparse structured, spherical structured, adaptive mesh refinement, and unstructured.
Join Ray Tracing Software Engineers Greg Johnson and Johannes Meng to learn how Intel® Open VKL’s low-level volumetric data-processing algorithms can streamline and enhance the rendering and simulation processing of 3D spatial data.
- An overview of the tool, including supported volumetric data structures and APIs
- A hands-on demo covering practical rendering use cases with several examples
- An interactive coding session that covers library initialization, volume creation (including VDB sparse volumes), API usage, and implementation of a simple renderer
- Guidance on more advanced rendering code samples leveraging Open VKL applications
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Get the featured software
Get Intel® Open VKL as part of the Intel® oneAPI Rendering Toolkit—a set of rendering and ray-tracing libraries for creating high-performance, high-fidelity visual experiences.