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Sign up today to attend LIVE SESSIONS covering the latest overviews, insights, and how-to’s on topics that drive our cross-architecture, heterogeneous-compute world—oneAPI, AI, HPC, rendering & ray tracing, video & media, IoT, and more.

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Adaptive Noise Reduction (ANR) Design using oneAPI on Intel® FPGAs

Wednesday, January 26, 2022 | 9:00 AM PST

Find out how you can create a video processing IP core in 1/10th the time compared to using traditional RTL development and achieve 93% QoR.

 

In this session, Intel FPGA Software Engineer Tanner Young-Schultz will demonstrate how using the Intel® oneAPI FPGA Add-on for oneAPI Base Toolkit to manage register transfer level (RTL) design abstraction, you can achieve performance comparable to high-level design … and do it in a fraction of the time and with better resource utilization.

You’ll learn the technique via the creation of a video processing IP core that runs on Intel® FPGAs such as the Intel® Stratix® 10 and Agilex™ FPGA devices.

You’ll learn:

  • A practical image-sensor ANR design
  • Techniques for closing the gap between RTL and HLD
  • C++ techniques to get better FPGA performance using HLD
  • How HLD can allow you to easily target new architectures, including the design tradeoffs

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Get the featured software
Download the Intel® oneAPI FPGA Add-on for oneAPI Base Toolkit. (Note, you must have the Intel® oneAPI Base Toolkit installed.)

 
Tanner Young-Schultz
FPGA Software Engineer, Intel


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Simplify and Speed Volumetric Computations in Apps and Renderers

Wednesday, February 9, 2022 | 9:00 AM PST

If you’re a graphics application engineer, this is a do-not-miss session. Find out how a free, open-source dev tool can help you improve the features and performance of your volume rendering applications on Intel® processors.

 

Volume rendering is a useful technique for visualizing 3D spatial data and for creating high-quality visual effects such as smoke, clouds, fog, computational fluid dynamics, MRIs, and seismic data.

This session introduces the Intel® Open Volume Kernel Library, a collection of high-performance volume-computation kernels that supports multiple volume types—structured, VDB sparse structured, spherical structured, adaptive mesh refinement, and unstructured.

Join Ray Tracing Software Engineers Greg Johnson and Johannes Meng to learn how Intel® Open VKL’s low-level volumetric data-processing algorithms can streamline and enhance the rendering and simulation processing of 3D spatial data.

Topics include:

  • An overview of the tool, including supported volumetric data structures and APIs
  • A hands-on demo covering practical rendering use cases with several examples
  • An interactive coding session that covers library initialization, volume creation (including VDB sparse volumes), API usage, and implementation of a simple renderer
  • Guidance on more advanced rendering code samples leveraging Open VKL applications

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Get the featured software
Get Intel® Open VKL as part of the Intel® oneAPI Rendering Toolkit—a set of rendering and ray-tracing libraries for creating high-performance, high-fidelity visual experiences.

 
Johannes Meng
Intel

Greg Johnson
Intel

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